Nuadha's Tale

Ignorance can be tolerated, where reason is left free to combat it. -Thomas Jefferson

Monday, June 17, 2002

There is no question that there is an unseen world. The problem is how far is it from midtown and how late is it open?
-attributed to Woody Allen

Changeling
The last game went smoothly, although I'm not sure it was as climactic as I had hoped for. It became a timing thing at the end. To end the game in a timely manner, I rushed the ending because I had spent too much time in the preparation. All in all, it wasn't bad and I hope everyone is looking forward to the next game. I am trying to theme the next game more like the books of Charles DeLint. The game will be based in the fictional New England city of New Tara, a medium-sized city that you won't find on most maps. Most of the residents of New Tara are aware of their city being more magical than most and are used to unusual things. No, there aren't newspaper articles on how to protect yourself against vampires (we joked around about that last night) but many people will tell you to be careful who you associate with when your out clubbing. "Vampires? Sure, they probably exist. I've heard of weirder things."

The biggest change the players made in the world has to do with the relationship between the supernatural and the real world. They made a world where the Weaver and the Wyrm are balanced and because of this so many of the supernatural wars aren't happening. The usual White Wolf setting is such a bleak world with groups like the Technocracy (the most powerful servants of the Weaver) and Pentex Industries (The most powerful servants of the Wyrm) fighting for control of the world. Now that those forces aren't at war, the World of Darkness has become a World of Hope. There is still evil in the world, but not of the all-powerful variety that the Wyrm and the Technocracy represented.

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