Nuadha's Tale

Ignorance can be tolerated, where reason is left free to combat it. -Thomas Jefferson

Tuesday, August 26, 2003

Monday Mashup 6: Huckleberry Finn
This week's Monday Mashup is Huckleberry Finn:

I will mix it with....GURPS: Riverworld.

((Warning: Minor spoilers of Philip Jose Famer's Riverworld series lie ahead....particularly, spoilers of To Your Scattered Bodies Go, the first book. You've been warned.))

For those of you not familiar with the series, Riverworld was a series of books by Philip Jose Farmer about a world where everyone who ever lived and died on Earth wakes up on the banks of a great river that never seems to end. Someone provides for them through great pillars that provide them with meals and equipment 3 times a day and they start rebuilding their societies. Ancient Roman civilizations exist just a little bit down the river from New Yorkers.

It's a natural. There's already a Mark Twain in the world travelling down the river in a big steamboat.

Waking on the shore of the river, our characters (the PCs) find themselves in an area of the world populated by a majority of whites from early 19th century America and a minority of 14th century Africans. After some fighting, the proud Africans were enslaved. Made to labour and give half of their lunch pail's contents to their owners, the area slowly starts looking like the Southern US of Huckleberry Finn.

One day the PCs a mix of younger Riverworlders of the area hear of a story. There is a great riverboat going down the river looking for the end of the river. Inspired by this story, the PCs, perhaps pushed a little by an NPC, build a raft and escape down the river. The PCs are a mix of a few rebellious youths that befriended a few blacks and believe that the slavery is wrong and a few escaped slaves. It will take a while to get far enough down the river to an area they can truly be free, but even then will they settle down or continue down the river meeting the different cultures of the Riverworld.

PCs who die will be replaced by new PCs interested in travelling down the river with the existing PCs. Although Riverworlders never truly die, they are most likely to wake up somewhere along the river so far away that the PC group would never find them.

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