Monday Mashup: We Are Legend
This week's Monday Mashup asks us to mash I Am Legend. I haven't read the book, but I've read a comic adaption and watched the movie (Omega Man, although I hear there was another movie that was more loyal to the book). So, I'm working off of these sources.
I Am Legend is your classic zombie survival story with a twist. The character is besieged by Vampires (called mutants in Omega Man) instead of Zombies and in the end learns that the Vampires fear him as much as he fears them. The first and most obvious choice of games is All Flesh Must be Eaten, the zombie horror game from Eden studios. Of course, that would be more of a direct translation than a proper mash.
The scenario has many exciting possibilities for the Amber: Diceless Roleplaying Game. One that instantly comes to mind is Amber itself beseiged by monsters from off in shadow. The family has set up their defense in the castle and Kolvir. The Jewel was lost some time ago. The family finds it difficult/impossible to shift shadow so close to the Pattern and supplies are running low. They have found a few ways to sneak out of the castle but it is dangerous. They find that Rebma has aligned with the attackers....but why? There is something oddly familiar about these creatures and why do they fear the Amberites so? They almost treat the Amberites as...gods. Why are they here to destroy them?
The main scenario for a I Am Legend mashup that came to mind was for Changeling: the Dreaming or any other modern fantasy setting with Fae in a real-world city like New York or L.A.. The PCs are Fae. For years they lived amongst mankind unseen. Then the Hollow Ones appeared. Extremely banal humans that recognized the Fae for what they were: a threat. The Fae found themselves ruthlessly hunted and killed by these creatures. Now, a small group of surviving Fae have set up a magically hidden stronghold in the sewers of New York. Several fantastic creatures, seelie and unseelie, find themselves working together to survive. The Hollow Ones are less of a threat at day as they return to their grey lives and the 9-5, so the Fae venture out from their stronghold during the day....but even then they must be careful. Not all of the Hollow Ones work nine-to-fives.
The Hollow Ones were named such because that is how the Fae see their souls. Hollow. The Hollow Ones would disagree. They are warriors for a cause. The Hollow Ones have tapped into an old racial memory from the times when Fae would play cruel tricks on humanity and times were less civil between the Faerie worlds and mortals. They don't know why, but they deeply fear the Fae. At first they may fear they are going insane, as many of their friends cannot see the fantastic creatures that walk the streets. Eventually, through the internet and occult shops they find other Hollow Ones and together realize one thing. The Fae are a threat to life...as it is supposed to be. They were given powers to fight that threat. They are invulnerable to fae glamours, like the ones that hide the fae from mortal eyes. Fae also find it extremely difficult to work any form of glamour when a Hollow One is present. (In Changeling, you could increase the difficulty by one for each point of banality above 5 and if that increases the difficulty above 9 , require additional successes for each point it would have raised the target number over nine.) The Hollow Ones fight like they are possessed. So normal during the day, at night they gather in packs and hunt through the city...sure that the only thing that quiet their unquiet minds is the deaths of the Fae.
This plot could also work really well for the upcoming Angel Roleplaying Game, as the Angel series has shown us that not all demons are evil, although it would obviously take some changes. The PCs would be demons instead of Fae. The big change is the hunters. It could be a team of newly Slayers and other Demon Hunters, but they would have to be a lot less reasonable than the Buffy or Angel gangs. A group that all have their reasons for completely and utterly hating all demons and not willing to give them a chance to explain that they are "nice" demons.
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